T.A.N.K.
(TINY ALIEN NEST KRUSHER)
(TINY ALIEN NEST KRUSHER)
This game was created to submit for Pirate Software Game Jam 2025 on the theme 'You Are The Weapon'.
In T.A.N.K., you play as a human cannon ball smashing into enemies in your fortified tank. Your only two actions are to launch yourself with your firing ability, and tethering yourself to the ground to control your movement and rotate around. You must destroy all alien nests that have invaded your island without getting destroyed by the aliens defending those nests!
Shaders:
I mostly worked as an environment artist and tech artist for this project. In order to give the game a charming cartoon appearance, I made an outline post-process shader graph. This was my first time trying something like this, so I followed a few YouTube tutorials on making shaders in Unity. Since it would be simpler and more reliable, I chose to use a post-process shader rather than a cel shader that must be applied to every item.
About the water shader, I made a basic one by combining several noise textures, adding movement, and adding controllable minor settings like color, noise/ripple size and foam quantity.
VFX:
We wanted the visual effects to be large and eye-catching, so I made a base explosive shader graph and applied it to a 3D model sphere which gave the illusion of the sphere disappearing with fire and smoke according to the noise texture used. Then, I used Unity's particle system to produce the majority of the exploding visual effects. In addition to the explosion, I made vfx such as blood splatter and muzzle flash.
Alien Blood Splatter
Muzzle Flash
Smoke Explosion
Explosion
It was my task to make it look aesthetically pleasing and visually appealing after the team's designer created the basic blockout (white boxing). We were pressed for time, so I downloaded a couple asset packs - City Builder Bits by Kay Lousberg via Poly Pizza, Suburban Houses Pack by Kenney via Poly Pizza - and another artist on the team provided a few 3d models, all which I used to bring the level designers vision to life. Since it's a lighthearted and enjoyable game, I made sure to make the design vibrant, colorful, and cartoonish.
This project ended up being a really fulfilling learning opportunity because I tried to explore a lot of new topics that I had never done before and develop my skill set.