SKAR
UNRELEASED ROBLOX PROJECT
(PROFESSIONAL)
UNRELEASED ROBLOX PROJECT
(PROFESSIONAL)
This game is a multiplayer action packed shooting game for Roblox platform.
Multiplayer Hub Level (Lobby):
The lobby serves as the player’s primary hub, onboarding space, and navigation anchor. It was designed as a compact space-station interior that prioritizes player orientation, and choice, especially for a younger audience.
Implemented clear visual cues and color-coded rooms (Play, Observatory, Shop, Recovery) to guide players toward objectives and enhance accessibility. From the spawn point, looking in any direction reveals a room with a clear focal element (lighting, shape, or visual feature) that draws player attention.
Directed player focus toward the Play room by positioning it along the primary sightline and shortest path, emphasizing the main game objective.
A circular layout allows rooms to be accessible both directly and through alternate pathways, supporting exploration without breaking readability.
Combat/Boss Levels:
Designed compact, easy-to-navigate maps to ensure smooth multiplayer traversal and avoid player frustration during intense combat.
Created clear landmarks and visual cues to help players orient themselves instantly in multiplayer environments.
Built maps to introduce enemy behaviors and movement patterns immediately upon player encounter, allowing players to quickly learn and strategize.
Maintained open sightlines and minimal obstacles so players can focus on gameplay and combat strategy without feeling trapped.
Leveraged environmental storytelling using thematic cues to immediately convey the type of boss and its abilities.
Exploration Levels:
Crafted larger, relaxing maps encouraging curiosity and player-led exploration and to give rest between combat modes.
Designed puzzle mechanics based on enemy behaviors to challenge players’ problem-solving skills within the exploration context.
Ensured high replayability by creating reusable map layouts that support multiple puzzles and routes.
Balanced exploration space with subtle guidance so players never feel lost or overwhelmed.
Other Contributions:
Environment design and art
Lighting
Gun design
Lighting