"Rudra: A Tale of Time" stands as an action RPG, drawing inspiration from Hindu scriptures. Embark on an odyssey of self-discovery as you unlock chakras and invoke mantras to thwart the encroaching forces of evil and preserve the universe.Â
In the game, you are assuming the role of a determined hero sworn to safeguard humanity, and you traverse through the various Yugas (Eras) that shape the world, unraveling the origins of malevolent corruption. With progression, delve into the rich tapestry of Hindu culture, exploring intricacies such as the inner workings of Chakras, captivating stories from Hindu scriptures, and more.
Features of the game:
Richly detailed world inspired by Hindu scriptures.
Epic storyline that takes you through the four Yugas of the universe.
Dynamic combat system that allows you to use Mantras and Varunastra to defeat your enemies.
Challenging boss battles against legendary creatures from Hindu scriptures.
Exploration of the inner workings of Chakras and stories from Hindu scripture.
Immersive soundscapes that transport you to a mystical realm.
Stunning graphics that bring the world to life.
As a weapon artist, I was responsible for transforming loose concept art into detailed 3D assets, drawing inspiration from ancient Indian weaponry. Using Maya and ZBrush, I modeled a range of weapons, ensuring they captured the unique silhouettes and design language of the concepts. I also optimized the models for lower poly counts, ensuring smooth integration into the game environment while enhancing the visual authenticity of the weapons for all characters.