The objective of this project was to create an impactful educational experience delivered through virtual reality (VR). Recognizing the widespread issue of littering in parks, we identified the need to educate the younger generation about their role in maintaining a clean and healthy environment. To achieve this, we developed a VR game that engages children in learning about park upkeep by participating in fun, interactive cleanup activities. The game is designed to instill a sense of responsibility and encourage kids to become proactive guardians of the environment.
As a prop artist, I created various low-poly models in Maya, focusing on common trash items to educate players about recycling versus landfill waste. I also designed fun cleaning tools to make the gameplay more engaging, contributing to an immersive and educational experience.Â